org.ode4j.ode
Interface DTriMeshData


public interface DTriMeshData

TriMesh code by Erwin de Vries. Trimesh data. This is where the actual vertexdata (pointers), and BV tree is stored. Vertices should be single precision! This should be more sophisticated, so that the user can easyly implement another collision library, but this is a lot of work, and also costs some performance because some data has to be copied.


Method Summary
 void build(float[] vertices, int[] indices)
          Build a TriMesh data object with single precision vertex data.
 void destroy()
           
 

Method Detail

build

void build(float[] vertices,
           int[] indices)
Build a TriMesh data object with single precision vertex data. In Java, the number of vertices and indices are derived from the length of the arrays. Strides can not be set because GIMPACT assumes strides to be 3.


destroy

void destroy()