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public static interface DTriMesh.DTriRayCallback
Ray callback. Allows the user to say if a ray collides with a triangle on barycentric coords. The user can for example sample a texture with alpha transparency to determine if a collision should occur.
Method Summary | |
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int |
call(DGeom TriMesh,
DGeom Ray,
int TriangleIndex,
double u,
double v)
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Method Detail |
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int call(DGeom TriMesh, DGeom Ray, int TriangleIndex, double u, double v)
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