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java.lang.Objectorg.ode4j.ode.DContactGeom
public class DContactGeom
Describe the contact point between two geoms. If two bodies touch, or if a body touches a static feature in its environment, the contact is represented by one or more "contact points", described by dContactGeom. The convention is that if body 1 is moved along the normal vector by a distance depth (or equivalently if body 2 is moved the same distance in the opposite direction) then the contact depth will be reduced to zero. This means that the normal vector points "in" to body 1.
Field Summary | |
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double |
depth
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DGeom |
g1
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DGeom |
g2
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DVector3 |
normal
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DVector3 |
pos
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int |
side1
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int |
side2
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Method Summary |
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Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public DVector3 pos
public DVector3 normal
public double depth
public DGeom g1
public DGeom g2
public int side1
public int side2
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